An evergreen topic approaches! And yet, it's also topical for the time.
Today we are talking about satisfying climaxes, and what makes them so!
Nobody likes it, we all have to face it. Just gotta get over it.
Does criticism have value? And if so, what? How do you address it? The last week has forced everyone in gaming to look one of the ugliest aspects of the industry right in it's eyes.
It's been an eclectic week - NGPX news, along with the announcement for a moba no one expected, and we discuss some thoughts on Last of Us 2.
We begin with a quarantine update on how we are surviving, or not. I might be losing my mind. But we jump into the real topic soon: Sony's ghosting its babygirl VR, right? No word about it, not real example of it surviving into next gen - that sh*@ is DED.
Sony for once has a pretty awesome presentation - we get to look at games, games, and more games! No hard release date, and no price point for the new console is a bit of a let down. But I am sure that once July roles around, we'll get both.
We start today's podcast with a brief statement of support for the protests currently sweeping the US and many other nations. We understand that for our listeners this podcast is an escape, however brief, from their daily lives. So, the rest of the episode is a normal episode all about choosing a director, and their filmography, to pick characters to populate a fighting game. Naturally there are tangents all about film, and culture.
Enjoy! Be safe, be kind, walk tall and shine on!
Today's episode is a lighter discussion about game ideas we want to see so bad, we'd give the whole damn thing away. Maybe you have an idea for a game, and it's a good one, so you're holding it close in case you ever get to make it... But then you have that idea you want to see so bad you'd give it to anyone who'd make it!
Here's a couple free ideas devs!
AI is being used more and more in games. More than I even knew. Games like Dark Souls use it for their bosses, so they learn the most common mistakes we make, and then they take advantage of it. It keeps the difficulty high, no matter how many times we play it. It's sort of genius. But what about for social games? What would it be like to haggle with Tom Nook if Tom figured out you're a shady dick, or a naive bumpkin? Would it be too real if that Fire Emblem Waifu turned out to be fickle, or vacuous and you've wasted your time because she got bored (that b***h, you're amazing!). That's what we talk about today!
What you see, isn't always what you get on a tech demo.
Today we talk the good, the bad, and the possibly meaningless of Unreal 5 tech demo.
So it wasn't very game play oriented, but there were a few gems that pleasantly surprised us.
And we have a wholesome new way to gauge our interest in games.
Naughty Dog got raw dogged by a disgruntled employee.
While we don't talk specifics of the leaks themselves, we do get into the circumstances, and the different types of leaks - like controlled, uncontrolled, and market test leaks. Sometimes companies do this on purpose.
How to define a perfect game? Well, to steal from James Gunn (and modify slightly): A game that sings from start to finish with no obvious mistakes or flaws to their structure or gameplay.
What games fit that description? You might be surprised, but some games we don't even like are on there.
Listen at your own risk - Matt and Max have an in depth, spoilery as hell conversation about FF7R.
Rumors big and small. We're stuck indoors and everyone is losing their sh*t - so naturally there's all sorts of rumors coming out.
What is the sweet spot for game length? Does it differ by genre? Is there a sweet spot at all?
News about RE3R's playtime has some fans deciding to abandon ship. So, we get into it over game length pros and cons.
Remember back in the day when Box Art, and maybe the copy on the back was all there was to sell you on a game? Remember all those wonderful covers, and hype as hell descriptions of the game/story?
Remember how sometimes they'd turn out to be utterly full of crap? We remember.
Let's talk old school bamboozlin'!
Confirmed spec lists for both systems paint a picture of what we can expect this holiday season.
Today we went extra long to make up for the late upload.
We talk E3 cancellation, Corona Virus, and an update to our Resident Evil Main Line game rankings.
If you're self quarantined or stuck inside due to weather, let us keep you company!
Corona Virus has possibly killed GDC - what events are next?
A tiny spark of controversy regarding a net code patch in SF5 pushes us into a conversation about cap com in general. Also: Next gen could cost (starting at) $500. We get into what would make us pony up the cash.
Today we talk about: How the health and fitness industry is targeting gamers. It's only going to get more prevalent but how the hell did it get this way?
Evo announced this year's line up and there's a few shocking choices.