That is to say: no idea survives the marriage of commercial and creative pursuits. No triple A game, no movie, no song - makes it to your hands without having been censored or diluted in some way. It's a hot button issue right now to get riled up about censorship, but the truth is - this is how it's always been and always will be. And it's not always a bad thing.
We tend to side with the creators/developers in most things, however we do have to admit sometimes (SOMETIMES) the executives make the right call.
Here's the thread that sparked this discussion: https://www.resetera.com/threads/dev-speaks-out-about-censorship-in-games.130401/
Buckle up, this is a long AF one!
Super Nintendo Land - or what I have called Super Nintendo Entertainment Land (SNEW for short) had a few models leak this week. And the park looks cool as hell!
Add to that a little controversy from pokemon fans, one that will ultimately mean nothing, and we have what's called a slow AF news day. But a fun conversation nonetheless. Shine on doods!
Nintendo announced the Switch Lite! FINALLY. And it has a few people riled up. I think it's cool if only somewhat late but this announcement mixed with it being Matt's Birthday week - led us into a conversation about switch lite, good gifts, and matt's fond gaming memories growing up. Dig in and shine on!
Today we talk about whether exclusivity still matters, if it actually costs companies money, and what exclusive would need to be announced to make us buy a system.