Xbox shows up with a boat load of games to announce - and while none of them are necessarily show stoppers - there are plenty to be excited about.
As we wait for next week, with a possible Nintendo Direct and Microsoft's big summer first party show - we find ourselves discussing Art with a capital A, story as a driving force for future games instead of game play, and whether remakes will take over here like they did in Hollywood.
An evergreen topic approaches! And yet, it's also topical for the time.
Today we are talking about satisfying climaxes, and what makes them so!
Nobody likes it, we all have to face it. Just gotta get over it.
Does criticism have value? And if so, what? How do you address it? The last week has forced everyone in gaming to look one of the ugliest aspects of the industry right in it's eyes.