Today I'm playing the inspiration for this episode - Amnesia: The Bunker. Matt sold it to me as a perfect shot of survival horror, coming in at 5-6 hours and never overstaying its welcome. But is that the perfect length for survival horror? And what is the perfect length for other games? As always, we have opinions :P
Larian Studios, makers of the Divinity games, have had a massive win with regards to Baldur's Gate 3! A triumph some may call it, and now: some fans say every RPG should follow its example. The thing is BG3 is the result of a perfect storm, and while we love that it has succeeded - not every game should, or even can, follow its path.
This week's episode ranges from 70's gay porn aesthetics (my mustache, we are talking about my mustache) to an intro to Xenogears lore. It's Matt's Birthday episode, so he gets to take us on a journey into any topic he wants!
Are critics out of touch? You look at Rotten Tomatoes for instance and critics give Indy 5 a 69%(nice) while the audience gives it 88%! Does that mean the critics are wrong? I say it means they are looking for different things and in todays media landscape an aggregate score means nothing. But that leaves out another class of pseudo critic - the content creator; whose whole brand can be built on loving or hating "the thing".
And that presents a problem for audiences be it games or movies. If much of the content out there is built around tearing apart or overhyping - how do you just enjoy things anymore?