That is to say: no idea survives the marriage of commercial and creative pursuits. No triple A game, no movie, no song - makes it to your hands without having been censored or diluted in some way. It's a hot button issue right now to get riled up about censorship, but the truth is - this is how it's always been and always will be. And it's not always a bad thing.
We tend to side with the creators/developers in most things, however we do have to admit sometimes (SOMETIMES) the executives make the right call.
Here's the thread that sparked this discussion: https://www.resetera.com/threads/dev-speaks-out-about-censorship-in-games.130401/
Buckle up, this is a long AF one!